Ok, I had meant to post things earlier, but at least it’s sooner than the last gap was long.
Gen Con was a blast, at least as good as last year, I would say baring a few things, even better than last year. Vegas After Midnight ran very well, and we got both exceptional feedback and a host of possible playtesters. VAM was stripped down to start, but Daniel Perez (http://dmperez.com/) focused in on something that I hadn’t been able to put a name to. That was that we only had half or less of the Madness mechanics in the game. We just had ways to incur Madness, but nothing about it’s effects, or how to track it. So we slashed the things on the character sheet that required Madness (really just a few things), and ran with the edited versions. As I said, they went great, and the feel of VAM without Madness is there, now we just need to add in the darker aspects of Madness to make it complete.
Going as press for the second year in a row was definitely worth it. I got a great interview with Greymalkin Press about their new game Desolation, which never got recorded due to a recorder snafu. I am working with them to get it redone soon. Oh, and btw, Matt Somers, one of the key designers, has been my friend since college. Full disclosure and all that.
I also got to play Hellas with Jerry Grayson (http://hellasrpg.com), and that was awesome. I had the pdf review copy before the con, but it was so nice I had to buy a copy. So you can expect to hear it played on The Game Master Show (http://thegamemastershow.com) soon, along with Desolation.
Met a bunch of old friends, many of them podcasters, and met a fair amount of new ones. Played several playtest sessions with them, like: Mythender, and Mecha. Two excellent games, that just need a bit more polish. I expect to hear about them coming out within the next year.
I did get to go to the White Wolf party this year, thanks Matt – I think, but if you want to hear more about that, you’ll have to listen to the podcast for The Game Master Show that comes out soon. We’re recording it tonight.